UNIQUE SELLING POINTS



Got-A-Head? is more than just a computer game – it is a learning system that can change lives for the better. It uses the vehicle of an adventure game to provide an enriching experience where the child can learn and practise a wide spectrum of skills, techniques and strategies in a range of entertaining situations.  These are tools that the child can then use in their real world to build a better future for themselves.

Our product

  • generates an artificially supportive environment by making the player part of a team, who will support them in their quest

  • uses a system that has adaptive AI to support the player as they work through the game

  • has an adaptive curriculum so that it is delivered at a pace and in a manner that best suits the individual student

  • incorporates an individualised learning programme

  • has a differentiated package with lots of enrichment possibilities for the more able learner as well as good support for the learner who needs more help

  • delivers a strong link between the theoretical exercises and the child’s real-life experience to ensure the practical application of the new skills and strategies via the Family Zone

  • involves the family in the child’s learning through the combination of the game with the Family Zone, which will maximise their learning potential and improve their lives together

  • will increase the learners’ social skills

  • provides support for exam courses using the study skills techniques

  • boosts the learners’ self-esteem and enhances their self-confidence

  • improves the learners’ ability to understand and control their surroundings

  • teaches the learners to be players rather than victims of circumstance​

Better learning = Better results = Better future

"Let no one be slow to seek wisdom when he is young nor weary in the search of it when he has grown old. For no age is too early or too late for the health of the soul."
Epicurus

WE

  • take knowledge that has been distilled from the time of the ancient Greeks and have given it a modern twist with cutting edge technology

  • teach how to learn, not what to learn

  • stress the synergy between four key study skills (memory, observation, reading effectively and thinking) to develop a range of techniques and strategies that can be used in a wide range of circumstances

  • have a robust curriculum based on solid research that is flexible and appealing